package we3d.renderer 
{
	import we3d.View3d;
	import we3d.mesh.Face;
	
	public class NoSorting implements IPolyRenderer 
	{
		public function NoSorting () {}
		
		public function drawPoly (view:View3d, p:Face) :void {
			p.surface.rasterizer.draw(p.surface, view, p);
		}
		
	}
	
}